Hi, I'm E-Jay :)

Games Designer, Programmer & Video Editor

I am a student studying Games Design and Art at the University of Southampton. I make games mainly using Unity and C#, but I love learning and branching out to create things using other tools and software.

Tools I've used to design and create:

Projects

Available to play on my itch

1st Year University Project


A puzzle platformer game where the player has a gun that

teleports them to wherever they shoot. But with walls

that bounce your projectiles, can you get to the end?

Programming

Level Design

Personal Unreal Engine Project


A horror game where you are trapped in a house with a blood-

lusted demon. Run and hide from the demon to collect a hidden

key that will lead to your escape.

UE Blueprints

VFX

AI

Personal p5.js project


A simple sand fall game I created on p5.js using Python. I wanted

to challenge myself to see if I could create a small game while

learning a new programming language at the same time.

Programming

Python

Game Jam Game


A university hosted game jam with the theme 'Bubbles', Bubble

Bunny! is a puzzle platformer game where the player has to

use their changing size to complete levels.

Programming

Level Design

Puzzle Design

2nd Year University Project


Created an in-depth GDD for an open-world RPG game. A game

focused on exploration and unravelling a hidden story behind the

game's main story / questline.

Game Design

Narrative Design

World Design

2D Art

2nd Year University Project


A 2D Roguelite game that explores the concept of the five stages

of grief. Players explore a procedurally-generated dungeon -

defeating enemies to unlock permanent upgrades.

Programming

Combat Design

UI Design

A first year university project


In this project we had to analyse a simple and generic game mechanic and go into depth with it, eventually realizing it as a playable game


4 Person Team

1 Month long project


What I did:

  • Player movement and shooting mechanics

  • Level and puzzle design

Games Designer and Programmer

Shoot to Move

Personal project


In this project I sought out to learn Unreal Engine as a whole, such as its: UI, Rendering, AI, Animation, Audio, Blueprints, C++ etc.


Solo Project

1 Week project


What I did:

  • Designed a house level / map along with a PS1 shader

  • Created an AI that can roam and chase the player whenever in sight, but also loses the player behind hiding spots & walls

  • Created an inventory / collect mechanic

Games Designer and Programmer

Demon Hunt

Sandfall - Game Jam

Games Programmer

A small p5.js project


A fun project to branch out and learn a new software/ language

'Left click to place sand and watch it fall!'


Team size: Solo project

Time spent on the project: 3 days


What I did:

  • Player movement and mechanics

  • Level and puzzle design

  • UI / Menu mechanics

A game jam submission for my university's Global Game Jam


Theme was: 'bubbles'

'Play as a growing or shrinking bubble in this short platformer!'


3 Person project

Weekend long jam


What I did:

  • Player movement and mechanics

  • Level and puzzle design

  • UI / Menu mechanics

Games Designer and Programmer

Bubble Bunny Link

Sandfall Link

Games Programmer

A small p5.js project


A fun project to branch out and learn a new software/ language

'Left click to place sand and watch it fall!'


Solo project

Weekend long project


What I did:

  • Player movement and mechanics

  • Level and puzzle design

  • UI / Menu mechanics

Twine Prototype

  • Showed the narrative aspect of the game

  • Introduced important characters

  • Planned out the tutorial/ introduction of the game

  • Playable on my itch


UI Prototype

  • A simple, playable UI protoype

  • HUD Mock-up

  • Gathered feed back from peers

  • Visualize and test design concepts


Along with this GDD I designed, I created playable proof-of-concepts to further

highlight my ideas.

Programmer

Arcadia

Playable Prototypes Link

For more details, click HERE

A GDD for a third-person, open world, action-adventure game about overcoming

fear and trauma disguised as a classic tale of a Knight saving a Princess.


2nd year university project, we had to create:

GDD for a game idea, containing:

'a mini art bible, mini world bible, mini narrative bible, mini sound bible,

writing samples, zoomed-out gameplay design, and basic platform specification.'


Team size: Solo project

Project length: 6 Months


What I did:

  • A core gameplay loop, and other gameplay loops at varying depths

  • Character and NPC profiles- lore, player-relationship

  • RPG-Mechanics, abilities, resources and skills

  • Player-driven progression [Designed for play retention]

  • World & map design, art-style breakdown and analysis

  • In-depth games research

Games Designer - GDD

Arcadia

Game Design

World Design

Narrative Design

2D Art

Programmer & Technical Designer Link

A 2D Roguelite game that explores the concept of the five stages of grief

For the second semester of my second year at university, we were assigned groups and

had to adapt a classmates GDD from the previous semester.

Team size: 7

Time spent on the project: 6 Months

My contributions to the project:

Programmed and designed:

  • A procedurally-generated dungeon

    • With obstacles and healing items

  • A player-upgrades skill tree with prerequisites

  • Player movement, interactivity, health and attacks

  • Enemy AI - Enemy states, attacks, movement and health

For more details, click HERE

Lament

Programming

Combat Design

UI Design

Project Details

Video Editing

As a hobby I edit and create videos and upload them to my TikTok account


Using: Adobe Premiere Pro and After Effects


Team size: Solo Project

Time spent on the project: Started July 2025


Notable accomplishments

  • Garnered over 25,000 Followers

    • 13+ Million views

    • 2.3+ Million likes

    • 300k+ shares

  • Commissioned from media companies for music promotions

Content Creation

Thank you for visiting!

Other things I've done