
Hi, I'm E-Jay :)
Games Designer, Programmer & Video Editor
I am a student studying Games Design and Art at the University of Southampton. I make games mainly using Unity and C#, but I love learning and branching out to create things using other tools and software.











Tools I've used to design and create:
Projects
Available to play on my itch
1st Year University Project
A puzzle platformer game where the player has a gun that
teleports them to wherever they shoot. But with walls
that bounce your projectiles, can you get to the end?
Programming
Level Design

Personal Unreal Engine Project
A horror game where you are trapped in a house with a blood-
lusted demon. Run and hide from the demon to collect a hidden
key that will lead to your escape.
UE Blueprints
VFX
AI


Personal p5.js project
A simple sand fall game I created on p5.js using Python. I wanted
to challenge myself to see if I could create a small game while
learning a new programming language at the same time.
Programming
Python

Game Jam Game
A university hosted game jam with the theme 'Bubbles', Bubble
Bunny! is a puzzle platformer game where the player has to
use their changing size to complete levels.
Programming
Level Design
Puzzle Design

A first year university project
In this project we had to analyse a simple and generic game mechanic and go into depth with it, eventually realizing it as a playable game
4 Person Team
1 Month long project
What I did:
Player movement and shooting mechanics
Level and puzzle design
Games Designer and Programmer
Shoot to Move


Personal project
In this project I sought out to learn Unreal Engine as a whole, such as its: UI, Rendering, AI, Animation, Audio, Blueprints, C++ etc.
Solo Project
1 Week project
What I did:
Designed a house level / map along with a PS1 shader
Created an AI that can roam and chase the player whenever in sight, but also loses the player behind hiding spots & walls
Created an inventory / collect mechanic
Games Designer and Programmer
Demon Hunt




Sandfall - Game Jam
Games Programmer
A small p5.js project
A fun project to branch out and learn a new software/ language
'Left click to place sand and watch it fall!'
Team size: Solo project
Time spent on the project: 3 days
What I did:
Player movement and mechanics
Level and puzzle design
UI / Menu mechanics
A game jam submission for my university's Global Game Jam
Theme was: 'bubbles'
'Play as a growing or shrinking bubble in this short platformer!'
3 Person project
Weekend long jam
What I did:
Player movement and mechanics
Level and puzzle design
UI / Menu mechanics
Games Designer and Programmer
Bubble Bunny Link




Sandfall Link
Games Programmer
A small p5.js project
A fun project to branch out and learn a new software/ language
'Left click to place sand and watch it fall!'
Solo project
Weekend long project
What I did:
Player movement and mechanics
Level and puzzle design
UI / Menu mechanics
Twine Prototype
Showed the narrative aspect of the game
Introduced important characters
Planned out the tutorial/ introduction of the game
Playable on my itch
UI Prototype
A simple, playable UI protoype
HUD Mock-up
Gathered feed back from peers
Visualize and test design concepts
Along with this GDD I designed, I created playable proof-of-concepts to further
highlight my ideas.
Programmer
Arcadia
Playable Prototypes Link
For more details, click HERE
A GDD for a third-person, open world, action-adventure game about overcoming
fear and trauma disguised as a classic tale of a Knight saving a Princess.
2nd year university project, we had to create:
GDD for a game idea, containing:
'a mini art bible, mini world bible, mini narrative bible, mini sound bible,
writing samples, zoomed-out gameplay design, and basic platform specification.'
Team size: Solo project
Project length: 6 Months
What I did:
A core gameplay loop, and other gameplay loops at varying depths
Character and NPC profiles- lore, player-relationship
RPG-Mechanics, abilities, resources and skills
Player-driven progression [Designed for play retention]
World & map design, art-style breakdown and analysis
In-depth games research
Games Designer - GDD
Arcadia
Game Design
World Design
Narrative Design
2D Art






Programmer & Technical Designer Link
A 2D Roguelite game that explores the concept of the five stages of grief
For the second semester of my second year at university, we were assigned groups and
had to adapt a classmates GDD from the previous semester.
Team size: 7
Time spent on the project: 6 Months
My contributions to the project:
Programmed and designed:
A procedurally-generated dungeon
With obstacles and healing items
A player-upgrades skill tree with prerequisites
Player movement, interactivity, health and attacks
Enemy AI - Enemy states, attacks, movement and health
For more details, click HERE
Lament
Programming
Combat Design
UI Design

Project Details
Video Editing
As a hobby I edit and create videos and upload them to my TikTok account
Using: Adobe Premiere Pro and After Effects
Team size: Solo Project
Time spent on the project: Started July 2025
Notable accomplishments
Garnered over 25,000 Followers
13+ Million views
2.3+ Million likes
300k+ shares
Commissioned from media companies for music promotions
Content Creation




Other things I've done



